Breakdown: Dunkirk Title Sequence: 0:03 'Happy Death Day' Title Sequence (@Greenhaus GFX) 0:05 'Guardians of the Galaxy 2' Main Title (@Greenhaus GFX) 0:09 Everyday Renders 0:11 Emerge: One 0:13 Dunkirk Title Sequence: 0:15 5 Days Of: Micro (Coffee Loop) 0:17 Blank Space 0:18 Everyday Render (Digestion) 0:20 Ternion 0:21 Everyday Render 64 0:23 Tampa Alt Fest 2016 0:25 Transi De Rene De Chalon 0:27 5 Days Of: Loops 0:29 'The BFG' Commercial Spots (@Greenhaus GFX) 0:30 'Happy Death Day' Title Sequence (@Greenhaus GFX) 0:32
Jesse Bafia Motion Design Reel 2018
Guardians of the Galaxy Vol. 2
This project for Marvel was created at GreenhausGFX. I worked with art director Amanda Koh among other designers on the title cards as well as main title design in the development stages up just until finishing where it was passed off.
CREDITS Greenhaus GFX: Theatrical Trailer 2 Client: Marvel Executive Creative Director: Helen Greene Creative Director: Jason Doherty Art Director: Amanda Koh Designers/Animators: Jesse Bafia, Phillip Crable, Matt Redding, Tagori Vilela, Stevan Del George, & Joseph Conover Producer: Megan Hamilton Associate Producer: Greg Medina
All rights attributed to Marvel and GreenhausGFX.
Guardians of the Galaxy 2 - Trailer 2
Son of Ixion
Centaurs are half-human, half-horse creatures in Greek mythology. They have the body of a horse and the torso, head and arms of a man. They were considered to be the children of Ixion, king of the Lapiths, and Nephele, a cloud made in the image of Hera. According to a different myth, however, they were all born from the union of a single Centaurus with the Magnesian mares.
Cinema 4D, Octane Render, Quixel, Forester, Nuke, and Photoshop.
For this depiction I used a base model by Patrick Soong. I re-textured the model then created the rest of the scene in Cinema 4D. Landscape and foliage created with Forester and Quixel Megascans. All lighting, shaders, and render are created with Octane Render for Cinema 4D. Effects, fire, and lighting composited in Nuke, then final crops in Photoshop.
The Four: Battle For Stardom
When Fox originally approached us at Greenhaus GFX to design the titles for The Four: Battle For Stardom this show was called Final 4: The Battle.
These pitch frames are based on that title and follows the mic cord as it leads out of the tunnel to center stage where the sole microphone is ready for the contestant to begin the show.
Project: The BFG
Objective: Create in-scene 3D type graphics
Role: Designer, Animator, and Compositor
I got the pleasure of working on these three type designs for this trailer of The BFG. All three 3D in-scene graphics were my designs, animations, and composites. Completed as an intern while at GreenhausGFX.
I do not claim responsibility for any other aspects of this trailer.
Sarasota Film Festival
This is Philip Gleichauf and my final animation for the Sarasota Film Festival. Our brief was to create a short teaser with the idea of heart and mind of independant film, so with that we went with an abstract approach to show different ideas of shape and color, representing different ideas, moving towards the Hollywood 20 movie theater where the Sarasota Film Festival is held each year.
We used many different techniques with this project including, film, 3D motion tracking and animation, cel animation, and stop motion. All 3D was done in Cinema 4D and composited in After Effects with 2D cel animation created in Photoshop using the AnimDessin 2 plugin.